数字游戏场景设计中的风格化趋向—以哥特风格和超现实主义为例
Stylized Tendency of Scene Design in Digital Games—Take Gothic and Surrealism for Examples

作者: 王丽君 , 窦 潇 :北京交通大学建筑与艺术学院,北京;

关键词: 数字游戏场景设计风格化哥特风格超现实主义Scene Design in Digital Games Stylized Gothic Surrealism

摘要:
文章以数字游戏《爱丽丝疯狂回归》的哥特风格场景设计和的《银河历险记1~3》超现实主义艺术风格的游戏场景设计两个作品为例,分析了数字游戏场景设计的风格化趋向。风格化游戏场景造型设计,传达出来的是一种超前的设计思维方式,为游戏设计提供了无限的创造潜能和审美视野,使游戏场景设计呈现出富有个性色彩和文化积淀的美学理念。

Abstract: In this paper, taking the scene design of gothic style in Alice Madness Return and the scene design of surrealism in Samorost 1-3 for examples, authors analyze the stylized tendency of scene design in digital games. The stylized game scene design sends out avant-garde design thinking, which pro-vides infinite creative potential and aesthetic view to the game design, and makes the game scene design present an aesthetic concept with rich individual characters and cultural accumulation.

文章引用: 王丽君 , 窦 潇 (2015) 数字游戏场景设计中的风格化趋向—以哥特风格和超现实主义为例。 艺术研究快报, 4, 1-6. doi: 10.12677/ARL.2015.41001

参考文献

[1] (奥)弗洛伊德 (1987) 论创造力与无意识. 中国展望出版社, 北京, 42.

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