Stylized Tendency of Scene Design in Digital Games—Take Gothic and Surrealism for Examples
Abstract: In this paper, taking the scene design of gothic style in Alice Madness Return and the scene design of surrealism in Samorost 1-3 for examples, authors analyze the stylized tendency of scene design in digital games. The stylized game scene design sends out avant-garde design thinking, which pro-vides infinite creative potential and aesthetic view to the game design, and makes the game scene design present an aesthetic concept with rich individual characters and cultural accumulation.
文章引用: 王丽君 , 窦 潇 (2015) 数字游戏场景设计中的风格化趋向—以哥特风格和超现实主义为例。 艺术研究快报， 4， 1-6. doi: 10.12677/ARL.2015.41001
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