计算机科学与应用

Vol.6 No.8 (August 2016)

基于Unity3D的体感游戏设计与实现
The Design and Implementation of Motion Sensing Game Based on Unity 3D

 

作者:

斯琴 , 侯建峰 :北方工业大学计算机学院,北京

 

关键词:

人机交互体感游戏Human-Computer Interaction Motion Sensing Technology Game

 

摘要:

本文利用Unity这款跨平台的游戏开发引擎,结合Kinect可获取人体骨骼数据的设备,设计并实现了一款切水果体感游戏。在界面设计部分,借助Unity3D平台规划了游戏的主体框架,实现了游戏主要模块的功能。在体感技术方面,使用Kinect的摄像机获取现实场景作为游戏背景,使用Kinect获取玩家骨骼数据,通过程序对骨骼数据的分析,实现了人机交互所需的体感动作。

In this thesis, we design and realize a fruit-cutting game about motion sensing with the help of the Unity, a cross-platform game development engine, and Kinect, an equipment which can access available human body skeleton data. In interface design part, with the aid of Unity3D platform, we plan the main framework of the game and realize the main module’s function. As for motion sensing technology, we use the camera of Kinect to obtain the real scene as a gaming background. We also use the Kinect device to obtain the player bone data. Through the program’s analysis of the bone data, we finally realize the human-computer interaction for motion sensing.

文章引用:

斯琴 , 侯建峰 (2016) 基于Unity3D的体感游戏设计与实现。 计算机科学与应用, 6, 492-497. doi: 10.12677/CSA.2016.68061

 

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